Welcome To Clustered
The clustered renderer adds dynamic shadows and specular highlights to most surfaces, including brushes, gel blobs and props.
The clustered renderer adds dynamic shadows and specular highlights to most surfaces, including brushes, gel blobs and props.
Specific entities are now capable of casting their own real-time light sources onto the environment.
The new clustered renderer supports rendering a multitude of dynamic lights at once.
Gel blobs are now properly lit by the surrounding environment, and can receive dynamic shadows.
Paint now properly reflects surrounding lights, instead of relying on a pre-made environment map
Water now has the ability to receive high-quality specular highlights from all real-time light sources in the environment.
The old method for handling dynamic portal lighting has been completely replaced to make use of the Clustered Renderer.
Included on the clustered
branch available to all beta testers.